5 Labs โ Hands-On Agent Engineering
Small, explainable, reusable demos for each core capability. Each lab is designed to teach one pattern through practice.
Memory Lab
readyShow how a project evolves when rules, build commands, and prior learnings become persistent assets.
Memory must be treated as hints, not truth. Always verify against actual project state before acting.
Hook Lab
readyShow how standards become execution checkpoints rather than documentation that gets ignored.
Hooks enforce standards automatically. The leak was caused by a missing hook-equivalent check in the build pipeline.
Skill Lab
readyShow how repeatable workflows are packaged and reused across projects and roles.
Skills should be reviewed before distribution. Version control and rollback capability required.
Subagent Lab
readyShow decomposition of complex tasks into specialist roles with clear accountability.
Explicit ban on lazy delegation. Coordinator must read actual findings, not just summaries.
NightOps Lab
readyDemonstrate unattended nightly operational patterns that remain governable and auditable.
15-second blocking budget per action. Actions exceeding budget must be deferred. All operations append-only logged.
AI OS Lab: LightHope 10-Layer Architecture
plannedShow how a real-world AI OS is built with protocol-first design: 10 processing layers, skill registry, policy engine, and audit layer working together. Based on m8101 LightHope AI OS v1.3.0.
Seven Iron Laws (ไธ้ๅพ): business rules in policy not if-else, capabilities via skill registry not hardcoded, model output audited independently, prompt does only current step. These laws are enforced at the architecture level, not the prompt level.
Knowledge Pipeline Lab
plannedDemonstrate the m8100โm590โm495 knowledge pipeline: from raw source to compiled knowledge to exportable skill.
Knowledge pipeline must preserve provenance at every stage. Every compiled claim links back to its source with confidence score and trust level.
CSAR Doctrine Lab
plannedShow how military doctrine is encoded into structured knowledge objects that drive m595 COMPASS gameplay mechanics.
All CSAR content derived from public doctrine (JP 3-50, public training materials). No classified information. Legal boundary strictly maintained.
Game Design Mechanics Lab
plannedDemonstrate core game design patterns that make m595 COMPASS engaging: information asymmetry, moral weight, adaptive difficulty, and procedural narrative.
Game mechanics must serve realism first, entertainment second. Realism score (100/100) is a prerequisite before fun score optimization.
Pipeline Integration Lab
plannedDemonstrate the full five-project industrial pipeline: m8100 (search) โ m590 (compile) โ m495 (skill) โ m553 (media) โ m595 (game).
Pipeline status levels: ACTIVATED (interfaces defined) โ PROVEN (data flows end-to-end) โ INDUSTRIAL (automated with monitoring). Each milestone upgrades status.